We're going be crazy with ‘Sokubaikai''.
Let's be monopoly ‘Sokubaikai’.
Now we have enough money, but not enough time! Make good trades to buy all items in 2 days.
Rule(Ver.1) 2016.02.08
This game is co-operation game. this game ends 2days(rounds).
At the end of 2nd day some player has hand, All players lose.
All players do same one action at same time. This game has no turn, like 6 nimmt.
All Player can play a bigger card than a field card. If all players put one card from hand, open them, and put to field card from lower one. So the biggest card becomes a new field card.
At first, there is no field card, but use 0 as field card.
Fig1:eg of 4 players game
And, if deck is exist, all player draw 1 card from deck. If deck is empty, no one draw a card.
If someone can’t play card, you must tell it. If one player gives up playing, 1st day is over
And 2nd day is beginning. Please use 0 as a pseudo field card again. At the end of 2nd day some player has hand, All players lose.
You can trade a card in clockwise 6 times in this game. But All players must trade same timing.
Fig2:Trade exmaple in 4 players game
Then trade counter marker loses 1 pt. This pt. never recovery in this game. So if it becomes 0, you can’t choose trade action.
No one can speak the number of card
But other communication is O.K. for example, you may speak ‘I have two 20s cards’, and. ‘I have lower 30s card’. Please discuss to clear this game. Trade timing is most important point in this game.
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